﻿
namespace ImaginativeUniversal.Kinect
{
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using Microsoft.Kinect.Toolkit.Interaction;


    public class InteractionClient : IInteractionClient
    {
        public InteractionInfo GetInteractionInfoAtLocation(
        int skeletonTrackingId,
        InteractionHandType handType,
        double x,
        double y)
        {
            var result = new InteractionInfo();
            result.IsGripTarget = true;
            result.IsPressTarget = true;
            result.PressAttractionPointX = 0.5;
            result.PressAttractionPointY = 0.5;
            result.PressTargetControlId = 1;
            return result;
        }
    }
}
